<!DOCTYPE html>
<html>
<head>
<script src="https://cdn.rawgit.com/konvajs/konva/1.1.1/konva.min.js"></script>
<meta charset="utf-8">
<title>Konva Image Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #F0F0F0;
}
</style>
</head>
<body>
<div id="container"></div>
<script>
var width = window.innerWidth;
var height = window.innerHeight;
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var layer = new Konva.Layer();
var imageObj = new Image();
imageObj.onload = function() {
var yoda = new Konva.Image({
x: 50,
y: 50,
image: imageObj,
width: 106,
height: 118,
draggable: true
});
// add the shape to the layer
layer.add(yoda);
//setting the offset to center
//but don't know why it's moving the image.
yoda.setOffset({
x: yoda.width() / 2,
y: yoda.height() / 2
});
// setting it's position back to original
// position but don't know why I need to
// adding the offset values
yoda.position({
x: 50 + yoda.width() / 2,
y: 50 + yoda.height() / 2
});
//center point
layer.add(new Konva.Circle({
x: 50 + yoda.width() / 2,
y: 50 + yoda.height() / 2,
fill: 'red',
radius: 2
}));
// add the layer to the stage
stage.add(layer);
setTimeout(function() {
yoda.scale({
x: 0.5,
y: 0.5
});
layer.draw();
}, 3000);
};
imageObj.src = 'http://konvajs.github.io/assets/yoda.jpg';
</script>
</body>
</html>
// Code goes here
/* Styles go here */