<!DOCTYPE html>
<html>
    <head>
        <title>Babylon.js MToon Material</title>
        <meta charset="utf-8">
        <meta name="viewport" content="width=device-width, user-scalable=no">
    </head>
    <body>
        <main id="wrapper">
            <canvas id="renderCanvas"></canvas>
        </main>
        <script src="https://preview.babylonjs.com/babylon.max.js"></script>
        <script src="https://unpkg.com/babylon-mtoon-material/dist/index.js"></script>
        <script>
            const canvas = document.getElementById('renderCanvas');
            const engine = new BABYLON.Engine(canvas, true, {
              preserveDrawingBuffer: true, 
              stencil: true
            });
            const scene = new BABYLON.Scene(engine);
            const camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
            camera.setTarget(BABYLON.Vector3.Zero());
            camera.attachControl(canvas, false);
            new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
            const sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
            sphere.position.y = 1;
            sphere.material = new MToonMaterial('mat1', scene);
            engine.runRenderLoop(function() {
                scene.render();
            });
            window.addEventListener('resize', function() {
                engine.resize();
            });
        </script>
    </body>
</html>



// Code goes here

/* Styles go here */