<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Pixi.JS Game</title>
<!-- LOAD PIXI.JS & COLLISION DETECTION & jQuery SUPPORT -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/4.5.6/pixi.min.js"></script>
<script src="https://cdn.rawgit.com/kittykatattack/bump/2fe38b76/bin/bump.js"></script>
<script src="https://code.jquery.com/jquery-3.1.1.min.js"></script>
<!-- LOAD ANY CUSTOM CSS RULES THAT MIGHT BE IN THE style.css FILE -->
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<!-- LINK THE JavaScript FILE, DON'T WRITE ANY JavaSript HERE!! -->
<script type="text/javascript" src="script.js"></script>
</body>
</html>
var renderer = PIXI.autoDetectRenderer(720, 364,
{ backgroundColor: 0xffffff, antialias: true });
document.body.appendChild(renderer.view);
// Create the main stage for your display objects
var stage = new PIXI.Container();
var ctx = new PIXI.Graphics();
ctx.interactive = true;
// Set the fill color
ctx.beginFill(0xff0000); // Red
// Draw a circle
ctx.drawCircle(60, 185, 40); // drawCircle(x, y,
// Applies fill to lines and shapes since the last call to beginFill.
ctx.endFill();
//ctx.clear();
stage.addChild(ctx);
renderer.render(stage);
// animate();
function animate() {
//Render the stage
renderer.render(stage);
requestAnimationFrame(animate);
}
/* Styles go here */
* {
padding: 0;
margin: 0;
}
#stage {
position: absolute;
display: block;
height: 100%;
width: 100%;
}