<!DOCTYPE html>
<html>
    <head>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
        <title>Normal 2D view and WebVR</title>
        <script src="https://code.jquery.com/pep/0.4.2/pep.min.js"></script>
        <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.2/dat.gui.min.js"></script>
        <script src="https://preview.babylonjs.com/ammo.js"></script>
        <script src="https://preview.babylonjs.com/cannon.js"></script>
        <script src="https://preview.babylonjs.com/Oimo.js"></script>
        <script src="https://preview.babylonjs.com/gltf_validator.js"></script>
        <script src="https://preview.babylonjs.com/earcut.min.js"></script>
        <script src="https://preview.babylonjs.com/babylon.js"></script>
        <script src="https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js"></script>
        <script src="https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.min.js"></script>
        <script src="https://preview.babylonjs.com/proceduralTexturesLibrary/babylonjs.proceduralTextures.min.js"></script>
        <script src="https://preview.babylonjs.com/postProcessesLibrary/babylonjs.postProcess.min.js"></script>
        <script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.js"></script>
        <script src="https://preview.babylonjs.com/serializers/babylonjs.serializers.min.js"></script>
        <script src="https://preview.babylonjs.com/gui/babylon.gui.min.js"></script>
        <style>
            html, body {
                overflow: hidden;
                width: 100%;
                height: 100%;
                margin: 0;
                padding: 0;
            }
            #renderCanvas {
                width: 100%;
                height: 100%;
                touch-action: none;
            }
        </style>
    </head>
<body>
    <canvas id="renderCanvas"></canvas>
    <script>
        var canvas = document.getElementById("renderCanvas");
        var createScene = function() {
            var scene = new BABYLON.Scene(engine);
            var camera = new BABYLON.ArcRotateCamera("Camera", -Math.PI / 2,  Math.PI / 2, 5, BABYLON.Vector3.Zero(), scene);
            camera.attachControl(canvas, true);
            camera.inputs.attached.mousewheel.detachControl(canvas);          
            var vrHelper = scene.createDefaultVRExperience();    
            vrHelper.currentVRCamera.position.y = 300;
            var dome = new BABYLON.PhotoDome("testdome", ".360photo.jpg", {
                resolution: 32,
                size: 1000
            }, scene);
            scene.actionManager = new BABYLON.ActionManager(scene);
            scene.actionManager.registerAction(new BABYLON.ExecuteCodeAction({
              trigger: BABYLON.ActionManager.OnKeyDownTrigger,
              parameter: 's'
            }, function() {
              vrHelper.enterVR(); 
            }));
            scene.actionManager.registerAction(new BABYLON.ExecuteCodeAction({
              trigger: BABYLON.ActionManager.OnKeyDownTrigger,
              parameter: 'e'
            }, function() { 
              vrHelper.exitVR();
              document.exitFullscreen();
            }));
            return scene;
        };
        var engine = new BABYLON.Engine(canvas, true, {
          preserveDrawingBuffer: true, 
          stencil: true
        });
        var scene = createScene();
        engine.runRenderLoop(function() {
            if (scene)
            {
                scene.render();
            }
        });
        window.addEventListener("resize", function() {
            engine.resize();
        });
    </script>
</body>
</html>



// Code goes here

/* Styles go here */